![]() An absolute monster in the initial release, Blanka has been made quicker while weakening his damage limits considerably. Surprisingly, the game is still a lot more balanced than it's previous pre-Pro incarnation, with various gameplay tweaks and character adjustment to make fighting a little fairer. Luckily, you should have enough retro fun with it for that technique issue not to matter. And while the familiar system responds well to direction input and moves just as quickly as you'd expect it too, a good-corner trapper can own the competition. ![]() ![]() SNK is a more straightforward struggle than most of today's modern entries. Discouraging juggles, parries, and air battles, Capcom vs. Unfortunately, it doesn't stray too far past this mold. Once you've picked your groove, it's Street Fighter as usual with the typical fireballs, hurricane kicks, and dragon uppercuts. While the Capcom version fills its power meter through defense and offense that's eventually unleashed into some nasty super moves, the SNK alternative requires the player to charge their own power meter through discretionary button pushes (and special non-chargeable attacks called Desperations). Not nearly as complicated as CvS 2, the fighting modes are broken down into two basic types: Capcom Groove and SNK Groove. SNK Pro still rates extremely high on the playability factor. And while both companies have had better efforts in the past, Capcom vs. From Fatal Fury and Art of Fighting to Street Fighter and DarkStalkers, the legendary masters of the fist rarely miss the mark. Capcom and SNK both have been slaving away with the fighting genre for eons, and if there are any two companies out there who know their stuff, it's those two. Ah well, at least we get to play with Dan and Joe at the same time - Score! Gameplay Let's face it. A great way to test your skills and pass the time simultaneously, it's an awesome addition that always adds a lot to even the most boring of fighting games. The only extra that we didn't get that I was really hoping for, was some sort of Survival option. Bought with "VS." points that are attained through constant fighting and visits to the training arena, a constant dedication to playing multiple matches is definitely encouraged. Though we expect that most of you will spend the majority of your early matches with "Price", as it is the key to unlocking hidden characters and abilities for more advanced sessions of the game (plus it's the only way to unveil Morrigan, Nokururu, Evil Ryu, the EX versions of every character, and a lot more). A popular option in local arcades, the "Pair Match" is where it's at people! Bonus features like Color Edit (a tool that lets you custom paint your fighters into whatever you want, re: Orochi Benimaru.), Training Mode (self-explanatory), and Price Mode round out the selection screen as well. A great way to forego a characters ratio setting (more on that later) and play whomever you want, "Pair" lets you choose any two fighters in the game to square off against another two regardless of their power. Including the much talked about "Pair Match Mode". Additionally, the standard versus and arcade modes that all fighting games have are offered up as well. And though the majority of the fighters do end up playing in a similar fashion, the sheer variety of choices is enticing. Borrowing personalities from the popular King of Fighters and Street Fighter franchises, there are 34 selections in all (which for the most part, have been directly ripped from Street Fighter Alpha 3 and KOF '98 each with their own moves, specials, and techniques. SNK is jam packed with characters from both videogame universes. Features If you never played either of the original Dreamcast games, then you're in for a real treat. Anxious to see how well the game retained itself on the weaker hardware (and struck perhaps with a bit of nostalgia), I fired up my brand new copy in hopes to relive the magic from a few years ago. The semi-different follow-up to the original CvS, Pro is a finely tuned, extra character-laden semi-sequel that had import junkies salivating all over again when it was released nine months later. Which is made it all the more exciting for me this week when we received the review copy for the PSOne incarnation of Capcom vs. But for a longtime fan like me, it was paradise. SNK wasn't the greatest fighter in the word¿ not at all. A smart mixture of both developers' historic fighting engines, Capcom vs. SNK crash-landed onto the swirl in September of 2000. Of those fond memories, none of them ever matched the anticipation and satisfaction I experienced when the much ballyhooed cross-company rivalry Capcom vs.
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